tag:blogger.com,1999:blog-5862124691901496005.post8621903294495428580..comments2023-05-11T04:30:37.083-07:00Comments on Simpleton Geek's Journal: Petit Computer Journal #33Harry Hardjonohttp://www.blogger.com/profile/02635313407341489264noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5862124691901496005.post-8098106351685806152014-02-11T18:43:11.346-08:002014-02-11T18:43:11.346-08:00Wow, AI bot programming? That subject can fill a b...Wow, AI bot programming? That subject can fill a book, so I don't know how to respond to that. I usually do it state-based. Hunting-Running-Waiting-Patrolling and so on. Within each state, there would be logic that causes it to change state. As to what you put in there is up to you. Most enemies just go back and forth and maybe do some shooting. Sorry I can't be of any more of help. That is a rather deep and complicated subject you're asking.<br /><br />Even if I limit the subject to just Path Finding, it'd still be too complicated in a forum post. Sorry. <br /><br />If you have Google+ account, you can follow this blog. I'll be putting in PTC stuff in about a couple of weeks. I also have a Weekend Programmer Community that is open to beginners in Google+.Harry Hardjonohttps://www.blogger.com/profile/02635313407341489264noreply@blogger.comtag:blogger.com,1999:blog-5862124691901496005.post-81859047275601231712014-02-06T14:48:54.000-08:002014-02-06T14:48:54.000-08:00Tex Murphy Are you still programming on petit com...Tex Murphy Are you still programming on petit computer? Do you know a good way to control multiple enemies. Should their actions be scripted. I have posted a platform game on nintendolife qr code. Anonymousnoreply@blogger.com